# GetCommandBuffers(LightEvent)

> Get command buffers to be executed at a specified place.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public CommandBuffer[] GetCommandBuffers(LightEvent evt)
```

### Parameters

**** (\[LightEvent]\(/engine/6000.0/script-reference/unityengine/rendering/lightevent)): When to execute the command buffer during rendering.

### Returns

| Type                                                                                        | Description               |
| ------------------------------------------------------------------------------------------- | ------------------------- |
| [CommandBuffer\[\]](/engine/6000.0/script-reference/unityengine/rendering/commandbuffer.md) | Array of command buffers. |

### Remarks

Additional Resources: [CommandBuffer](/engine/6000.0/script-reference/unityengine/rendering/commandbuffer.md), [Light.AddCommandBuffer](/engine/6000.0/script-reference/unityengine/light/addcommandbuffer.md), [Light.RemoveCommandBuffer](/engine/6000.0/script-reference/unityengine/light/removecommandbuffer.md).
