# bounceIntensity

> The multiplier that defines the strength of the bounce lighting.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float bounceIntensity { get; set; }
```

### Remarks

0 means no bounce light (only direct lighting) will be produced. 1 is physically correct behaviour and the default. The intensity of indirect lighting scales the same with the intensity of the light. A value larger than 1 means an artificially high amount of bounce light will be emitted.
