# JointSuspension2D

> Joint suspension is used to define how suspension works on a WheelJoint2D.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public struct JointSuspension2D
```

## Remarks

Additional Resources: [WheelJoint2D](/engine/6000.0/script-reference/unityengine/wheeljoint2d.md) class.

## Properties

| Property                                                                                      | Description                                                                                     |
| --------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------- |
| [angle](/engine/6000.0/script-reference/unityengine/jointsuspension2d/angle.md)               | The world angle (in degrees) along which the suspension will move.                              |
| [dampingRatio](/engine/6000.0/script-reference/unityengine/jointsuspension2d/dampingratio.md) | The amount by which the suspension spring force is reduced in proportion to the movement speed. |
| [frequency](/engine/6000.0/script-reference/unityengine/jointsuspension2d/frequency.md)       | The frequency at which the suspension spring oscillates.                                        |
