# maxMotorTorque

> The maximum force that can be applied to the Rigidbody2D at the joint to attain the target speed.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float maxMotorTorque { get; set; }
```

### Remarks

Additional Resources: [Rigidbody2D](/engine/6000.0/script-reference/unityengine/rigidbody2d.md) class, [JointMotor2D.motorSpeed](/engine/6000.0/script-reference/unityengine/jointmotor2d/motorspeed.md).
