# None

> Don't apply any forces to reach the target.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

> **Warning:**
>
> **Deprecated.** JointDriveMode.None is no longer supported

```csharp
None = 0
```
