# Destroy

> When the Joint2D breaks, call Joint2D.OnJointBreak2D(Joint2D) and then destroy the component.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
Destroy = 3
```

### Remarks

When the joint is destroyed, no further joint breaking can occur.
