# TransformAccessArray

> Constructor.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Jobs](/engine/6000.0/script-reference/unityengine/jobs.md)
* **Assembly:** UnityEngine.CoreModule

## TransformAccessArray(Transform\[], int)

Constructor.

```csharp
public TransformAccessArray(Transform[] transforms, int desiredJobCount = -1)
```

### Parameters

**** (\[Transform\[]]\(/engine/6000.0/script-reference/unityengine/transform)): Transforms.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Desired job count.

## TransformAccessArray(int, int)

Constructor.

```csharp
public TransformAccessArray(int capacity, int desiredJobCount = -1)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Capacity.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Desired job count.
