# Execute(int, TransformAccess)

> Performs work against a specific iteration index and transform.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Jobs](/engine/6000.0/script-reference/unityengine/jobs.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
void Execute(int index, TransformAccess transform)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The index of the ParallelForTransform loop at which to perform work.**** (\[TransformAccess]\(/engine/6000.0/script-reference/unityengine/jobs/transformaccess)): The position, rotation and scale of the transforms passed into the job.
