# GetInternalHumanPose(ref HumanPose)

> Gets the internal human pose stored in the human pose handler.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

## GetInternalHumanPose(HumanPose)

```csharp
public void GetInternalHumanPose(ref HumanPose humanPose)
```

### Parameters

**** (\[HumanPose]\(/engine/6000.0/script-reference/unityengine/humanpose)): The output human pose. In the human pose, the bodyPosition and bodyRotation are the position and rotation of the approximate center of mass of the humanoid in world space. bodyPosition is normalized: the position is divided by avatar human scale.
