# boneName

> The name of the bone to which the Mecanim human bone is mapped.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public string boneName { get; set; }
```

### Remarks

The name of the [GameObject](/engine/6000.0/script-reference/unityengine/gameobject.md) representing the human bone.

Additional Resources: [HumanBone.humanName](/engine/6000.0/script-reference/unityengine/humanbone/humanname.md).
