# SetPaperWhiteInNits(float)

> Sets the base luminance of a white paper surface in nits or candela per square meter (cd/m2).

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** SetPaperWhiteInNits is deprecated, please use paperWhiteNits instead.

```csharp
public static void SetPaperWhiteInNits(float paperWhite)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The brightness of paper white in nits.

### Remarks

The base luminance of a white paper surface in nits or candela per square meter (cd/m2). Unity uses this value if [HDROutputSettings.automaticHDRTonemapping](/engine/6000.0/script-reference/unityengine/hdroutputsettings/automatichdrtonemapping.md) is true. The higher this value, the brighter the resulting image appears on the HDR display.

This method has been deprecated. Please use [HDROutputSettings.paperWhiteNits](/engine/6000.0/script-reference/unityengine/hdroutputsettings/paperwhitenits.md) instead.
