# format

> The RenderTextureFormat of the display buffer for the active HDR display.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RenderTextureFormat format { get; }
```

### Remarks

Accessing this member results in an exception if HDR is not available on the display. Use [HDROutputSettings.available](/engine/6000.0/script-reference/unityengine/hdroutputsettings/available.md) for the display to check that HDR is available.
