# use32BitDisplayBuffer

> Determines whether or not a 32-bit display buffer will be used.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** Property Handheld.use32BitDisplayBuffer has been deprecated. Modifying it has no effect, use PlayerSettings instead.

```csharp
public static bool use32BitDisplayBuffer { get; set; }
```
