# StartActivityIndicator()

> Starts os activity indicator.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void StartActivityIndicator()
```

### Remarks

Please be warned that this informs os ui system to start. For actual animation to take effect you usually need to wait till the end of this frame. So if you want activity indicator to be animated during synced operation, please use coroutines. Note: You can't move the activity indicator invoked by this method.

### Examples

```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class Example2 : MonoBehaviour
{
    IEnumerator Load()
    {
        #if UNITY_IPHONE
        Handheld.SetActivityIndicatorStyle(iOS.ActivityIndicatorStyle.Gray);
        #elif UNITY_ANDROID
        Handheld.SetActivityIndicatorStyle(AndroidActivityIndicatorStyle.Small);
        #endif

        Handheld.StartActivityIndicator();
        yield return new WaitForSeconds(0);
        SceneManager.LoadScene("My Next Scene");
    }

    void OnGUI()
    {
        if (GUI.Button(new Rect(10, 10, 200, 200), "Load!"))
            StartCoroutine(Load());
    }
}
```
