# fontSize

> The font size to use (for dynamic fonts).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.IMGUIModule

```csharp
public int fontSize { get; set; }
```

### Remarks

If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size. This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the default font size.
