# Space(float)

> Insert a space in the current layout group.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.IMGUIModule

```csharp
public static void Space(float pixels)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)):&#x20;

### Remarks

The direction of the space is dependent on the layout group you're currently in when issuing the command. If in a vertical group, the space will be vertical. **Note:** This will override the [GUILayout.ExpandWidth](/engine/6000.0/script-reference/unityengine/guilayout/expandwidth.md) and [GUILayout.ExpandHeight](/engine/6000.0/script-reference/unityengine/guilayout/expandheight.md)

![GUILayoutSpace (Space(float))](/api/media?file=/engine/6000.0/media/images/GUILayoutSpace.png)

*Space of 20px between two buttons.*

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void OnGUI()
    {
        GUILayout.Button("I'm the first button");

        // Insert 20 pixels of space between the 2 buttons.
        GUILayout.Space(20);

        GUILayout.Button("I'm a bit further down");
    }
}
```

In horizontal groups, the pixels are measured horizontally:

```csharp
using UnityEngine;

public class ExampleScript : MonoBehaviour
{
    void OnGUI()
    {
        GUILayout.BeginHorizontal();
        GUILayout.Button("I'm the first button");

        // Insert 20 pixels of space between the 2 buttons.
        GUILayout.Space(20);

        GUILayout.Button("I'm the second button");
        GUILayout.EndHorizontal();
    }
}
```

An example that is based on [EditorWindow](/engine/6000.0/script-reference/unityeditor/editorwindow.md):

```csharp
using UnityEngine;
using UnityEditor;

// Example of using GUILayout.Space inside an EditorWindow.
// Clicking on the buttons changes the size of the Space.

public class ExampleClass : EditorWindow
{
    [MenuItem("Examples/GUILayout.Space")]
    static void CreateWindow()
    {
        EditorWindow window = GetWindow<ExampleClass>();
        window.Show();
    }

    private float spaceSize = 20.0f;

    void OnGUI()
    {
        if (GUILayout.Button("Button1: Move Button2 down by 2 pixels"))
        {
            spaceSize = spaceSize + 2.0f;
        }

        GUILayout.Space(spaceSize);

        if (GUILayout.Button("Button2: Move up by 1 pixel"))
        {
            spaceSize = spaceSize - 1.0f;
        }
    }
}
```
