# skin

> The global skin to use.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.IMGUIModule

```csharp
public static GUISkin skin { get; set; }
```

### Remarks

You can set this at any point to change the look of your GUI. If you set it to null, the skin will revert to the default Unity skin.

### Examples

```csharp
// Press space to change between added GUI skins.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    public GUISkin[] s1;

    private float hSliderValue = 0.0F;
    private float vSliderValue = 0.0F;
    private float hSValue = 0.0F;
    private float vSValue = 0.0F;
    private int cont = 0;

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            cont++;
        }
    }

    void OnGUI()
    {
        GUI.skin = s1[cont % s1.Length];

        if (s1.Length == 0)
        {
            Debug.LogError("Assign at least 1 skin on the array");
            return;
        }

        GUI.Label(new Rect(10, 10, 100, 20), "Hello World!");
        GUI.Box(new Rect(10, 50, 50, 50), "A BOX");

        if (GUI.Button(new Rect(10, 110, 70, 30), "A button"))
        {
            Debug.Log("Button has been pressed");
        }

        hSliderValue = GUI.HorizontalSlider(new Rect(10, 150, 100, 30), hSliderValue, 0.0F, 10.0F);
        vSliderValue = GUI.VerticalSlider(new Rect(10, 170, 100, 30), vSliderValue, 10.0F, 0.0F);
        hSValue = GUI.HorizontalScrollbar(new Rect(10, 210, 100, 30), hSValue, 1.0F, 0.0F, 10.0F);
        vSValue = GUI.VerticalScrollbar(new Rect(10, 230, 100, 30), vSValue, 1.0F, 10.0F, 0.0F);
    }
}
```
