# EndScrollView

> Ends a scrollview started with a call to BeginScrollView.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.IMGUIModule

## EndScrollView()

Ends a scrollview started with a call to BeginScrollView.

```csharp
public static void EndScrollView()
```

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    // The position on of the scrolling viewport
    public Vector2 scrollPosition = Vector2.zero;

    void OnGUI()
    {
        // An absolute-positioned example: We make a scrollview that has a really large client
        // rect and put it in a small rect on the screen.
        scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200));

        // Make four buttons - one in each corner. The coordinate system is defined
        // by the last parameter to BeginScrollView.
        GUI.Button(new Rect(0, 0, 100, 20), "Top-left");
        GUI.Button(new Rect(120, 0, 100, 20), "Top-right");
        GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left");
        GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right");

        // End the scroll view that we began above.
        GUI.EndScrollView();
    }
}
```

## EndScrollView(bool)

Ends a scrollview started with a call to BeginScrollView.

```csharp
public static void EndScrollView(bool handleScrollWheel)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)):&#x20;

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    // The position on of the scrolling viewport
    public Vector2 scrollPosition = Vector2.zero;

    void OnGUI()
    {
        // An absolute-positioned example: We make a scrollview that has a really large client
        // rect and put it in a small rect on the screen.
        scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200));

        // Make four buttons - one in each corner. The coordinate system is defined
        // by the last parameter to BeginScrollView.
        GUI.Button(new Rect(0, 0, 100, 20), "Top-left");
        GUI.Button(new Rect(120, 0, 100, 20), "Top-right");
        GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left");
        GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right");

        // End the scroll view that we began above.
        GUI.EndScrollView();
    }
}
```
