# LocalToCell(Vector3)

> Converts a local position to cell position.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.GridModule

```csharp
public Vector3Int LocalToCell(Vector3 localPosition)
```

### Parameters

**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)): Local Position to convert.

### Returns

| Type                                                                    | Description                          |
| ----------------------------------------------------------------------- | ------------------------------------ |
| [Vector3Int](/engine/6000.0/script-reference/unityengine/vector3int.md) | Cell position of the local position. |

### Examples

```csharp
// Snap the GameObject to parent GridLayout
using UnityEngine;

public class ExampleClass : MonoBehaviour
{
    void Start()
    {
        GridLayout gridLayout = transform.parent.GetComponent<GridLayout>();
        Vector3Int cellPosition = gridLayout.LocalToCell(transform.localPosition);
        transform.localPosition = gridLayout.CellToLocal(cellPosition);
    }
}
```
