# Rotate(RotationDirection, CellLayout)

> Rotates all tiles on the grid brush with the given GridBrushBase.RotationDirection.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public virtual void Rotate(GridBrushBase.RotationDirection direction, GridLayout.CellLayout layout)
```

### Parameters

**** (\[RotationDirection]\(/engine/6000.0/script-reference/unityengine/gridbrushbase/rotationdirection)): Direction to rotate by.**** (\[CellLayout]\(/engine/6000.0/script-reference/unityengine/gridlayout/celllayout)): CellLayout for rotating.
