# Move(GridLayout, GameObject, BoundsInt, BoundsInt)

> Move is called when user moves the area previously selected with the selection marquee.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public virtual void Move(GridLayout gridLayout, GameObject brushTarget, BoundsInt from, BoundsInt to)
```

### Parameters

**** (\[GridLayout]\(/engine/6000.0/script-reference/unityengine/gridlayout)): **** (\[GameObject]\(/engine/6000.0/script-reference/unityengine/gameobject)): Target of the move operation. By default the currently selected GameObject.**** (\[BoundsInt]\(/engine/6000.0/script-reference/unityengine/boundsint)): Source bounds of the move.**** (\[BoundsInt]\(/engine/6000.0/script-reference/unityengine/boundsint)): Target bounds of the move.

### Remarks

See also: [GridBrushBase.MoveStart](/engine/6000.0/script-reference/unityengine/gridbrushbase/movestart.md), [GridBrushBase.MoveEnd](/engine/6000.0/script-reference/unityengine/gridbrushbase/moveend.md) and [GridBrushBase.Select](/engine/6000.0/script-reference/unityengine/gridbrushbase/select.md).
