# GraphicsBufferHandle

> Represents the internal handle/id of a GraphicsBuffer.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule
* **Implements:** [IEquatable\<GraphicsBufferHandle>](https://learn.microsoft.com/dotnet/api/system.iequatable-1)

```csharp
public readonly struct GraphicsBufferHandle : IEquatable<GraphicsBufferHandle>
```

## Remarks

The handle is valid as long as the [GraphicsBuffer](/engine/6000.0/script-reference/unityengine/graphicsbuffer.md) it has been fetched from has not been disposed.
