# target

> Target, which specifies the intended target(s) of this GraphicsBuffer (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public GraphicsBuffer.Target target { get; }
```

### Remarks

Additional Resources: [GraphicsBuffer.Target](/engine/6000.0/script-reference/unityengine/graphicsbuffer/target.md).
