# activeTier

> The GraphicsTier for the current device.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static GraphicsTier activeTier { get; set; }
```

### Remarks

**Note:** Graphics tiers are only supported in the Built-in Render Pipeline.

Unity auto-detects this value, and sets it during startup. This value determines which [TierSettings](/engine/6000.0/script-reference/unityeditor/rendering/tiersettings.md) are in use, and which tier variants Unity loads when it loads shaders. Changing this value affects any subsequently loaded shaders. For more information, see [Graphics tiers](/engine/6000.0/manual/render-pipelines/built-in-render-pipeline/built-in-graphics-quality-settings/graphics-tiers.md).

Additional Resources: [Graphics tiers](/engine/6000.0/manual/render-pipelines/built-in-render-pipeline/built-in-graphics-quality-settings/graphics-tiers.md), [TierSettings](/engine/6000.0/script-reference/unityeditor/rendering/tiersettings.md), [GraphicsTier](/engine/6000.0/script-reference/unityengine/rendering/graphicstier.md), [EditorGraphicsSettings.GetTierSettings](/engine/6000.0/script-reference/unityeditor/rendering/editorgraphicssettings/gettiersettings.md), [EditorGraphicsSettings.SetTierSettings](/engine/6000.0/script-reference/unityeditor/rendering/editorgraphicssettings/settiersettings.md).
