# DrawWireSphere(Vector3, float)

> Draws a wireframe sphere with center and radius.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void DrawWireSphere(Vector3 center, float radius)
```

### Parameters

**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)): **** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)):&#x20;

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    public float explosionRadius = 5.0f;

    void OnDrawGizmosSelected()
    {
        // Display the explosion radius when selected
        Gizmos.color = Color.white;
        Gizmos.DrawWireSphere(transform.position, explosionRadius);
    }
}
```
