# IsFeatureEnabled()

> Check if frame timing statistics are enabled.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool IsFeatureEnabled()
```

### Returns

| Type                                                          | Description                                  |
| ------------------------------------------------------------- | -------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Whether frame timing statistics are enabled. |

### Remarks

When enabled, the Player collects CPU and GPU frame timing statistics that can be accessed using [FrameTimingManager.CaptureFrameTimings](/engine/6000.0/script-reference/unityengine/frametimingmanager/captureframetimings.md).

**Note:** The FrameTimingManager is always active on Development Player builds. However, to use this feature in release Player builds, go to **Edit** > **Project Settings** > **Player** and enable the **Frame Timing Stats** property. If you enable the feature in settings, it remains active whether or not you need it at a specific point in time.
