# DynamicTransform

> Renderers with this mode update their Transform, but not their Mesh.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.0/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DynamicTransform = 2
```
