# runtimePlatform

> The platform that the collection is intended to be used with.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.0/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RuntimePlatform runtimePlatform { get; set; }
```

### Remarks

The same shader variant and graphics state on different platforms can result in different GPU representations. To ensure that the accurate GPU representation is created, it is recommended that a collection is prewarmed on the same platform that it was recorded on.

See [RuntimePlatform](/engine/6000.0/script-reference/unityengine/runtimeplatform.md).
