# qualityLevelName

> The quality level the collection is intended to be used with.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.0/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public string qualityLevelName { get; set; }
```

### Remarks

Different quality levels will result in a different set of shader variants and graphics states being used. The active quality level is recorded when tracing a collection.
