# EndTrace()

> Stop tracing shader variants and graphics states encountered at runtime.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.0/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void EndTrace()
```

### Examples

```csharp
using UnityEngine;
using UnityEngine.Experimental.Rendering;

public class EndTraceExample : MonoBehaviour
{
    public GraphicsStateCollection graphicsStateCollection;

    void Start()
    {
        graphicsStateCollection = new GraphicsStateCollection();
        graphicsStateCollection.BeginTrace();
    }

    void OnDestroy()
    {
        graphicsStateCollection.EndTrace();
    }
}
```
