# R32G32B32_UInt

> A three-component, 96-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.0/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
R32G32B32_UInt = 39
```
