# D32_SFloat

> A one-component, 32-bit signed floating-point format that has 32-bits in the depth component.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.0/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
D32_SFloat = 93
```
