# character

> The character typed.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.IMGUIModule

```csharp
public char character { get; set; }
```

### Remarks

Used in [EventType.KeyDown](/engine/6000.0/script-reference/unityengine/eventtype/keydown.md) event. Note that [EventType.KeyUp](/engine/6000.0/script-reference/unityengine/eventtype/keyup.md) events might not contain a character, only [Event.keyCode](/engine/6000.0/script-reference/unityengine/event/keycode.md).

Additional Resources: [Event.keyCode](/engine/6000.0/script-reference/unityengine/event/keycode.md).

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void OnGUI()
    {
        Event e = Event.current;
        if (e.isKey)
        {
            Debug.Log("Detected character: " + e.character);
        }
    }
}
```
