# InverseLinear

> The force is applied inverse-linear relative to a point.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
InverseLinear = 1
```

### Remarks

Inverse-linear falls off at the same rate as the distance from the point i.e. at a distance of 2 meter, the force is also reduced by 2.
