# useColliderMask

> Should the collider-mask be used or the global collision matrix?

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool useColliderMask { get; set; }
```

### Remarks

Additional Resources: [Effector2D.colliderMask](/engine/6000.0/script-reference/unityengine/effector2d/collidermask.md).
