# displays

> The list of connected displays.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Display[] displays
```

### Remarks

In a built application, Unity populates this list when the application starts. It always contains at least one (main) display.

In the Unity Editor, `displays` is not supported; `displays.Length` always has a value of 1, regardless of how many displays you have connected.

Additional Resources: [Display.main](/engine/6000.0/script-reference/unityengine/display/main.md).
