# SupportsVertexAttributeFormat(VertexAttributeFormat, int)

> This has the same functionality as SystemInfo.SupportsVertexAttributeFormat and also mimics platform-specific behavior in the Unity Editor.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Device](/engine/6000.0/script-reference/unityengine/device.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool SupportsVertexAttributeFormat(VertexAttributeFormat format, int dimension)
```

### Parameters

**** (\[VertexAttributeFormat]\(/engine/6000.0/script-reference/unityengine/rendering/vertexattributeformat)): **** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
