# GrassBillboard

> The detail prototype will be rendered as billboards that are always facing the camera.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
GrassBillboard = 0
```

### Remarks

Grass will take normals from terrain directly underneath it, so that the shading matches the terrain.
