# DelayedAttribute()

> Attribute used to make a float, int, or string variable in a script be delayed.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public DelayedAttribute()
```

### Remarks

When this attribute is used, the float, int, or text field will not return a new value until the user has pressed enter or focus is moved away from the field.
