# TargetFramerate

> TargetFramerate is the rate at which the server process frames.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.DedicatedServer](/engine/6000.0/script-reference/unityengine/dedicatedserver.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static int? TargetFramerate { get; set; }
```
