# LogException

> A variant of Debug.Log that logs an exception message to the console.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## LogException(Exception)

A variant of Debug.Log that logs an exception message to the console.

```csharp
public static void LogException(Exception exception)
```

### Parameters

**** (\[Exception]\(https\://learn.microsoft.com/dotnet/api/system.exception)): Runtime Exception.

### Remarks

When you select the message in the Editor's console, the `context` object to which the message applies is highlighted in the Hierarchy window. You can click the hyperlinks in the stack trace to go directly to the relevant lines of code in your code editor.

Additional Resources: [Debug.unityLogger](/engine/6000.0/script-reference/unityengine/debug/unitylogger.md), [ILogger](/engine/6000.0/script-reference/unityengine/ilogger.md), [Logger.LogException](/engine/6000.0/script-reference/unityengine/logger/logexception.md).

```csharp
using System;
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour
{
    void MyGameMethod()
    {
        try
        {
            // Do something that can throw an exception
        }
        catch (Exception e)
        {
            Debug.LogException(e, this);
        }
    }
}
```

Note that this pauses the editor when 'ErrorPause' is enabled.

## LogException(Exception, Object)

A variant of Debug.Log that logs an exception message to the console.

```csharp
public static void LogException(Exception exception, Object context)
```

### Parameters

**** (\[Exception]\(https\://learn.microsoft.com/dotnet/api/system.exception)): Runtime Exception.**** (\[Object]\(/engine/6000.0/script-reference/unityengine/object)): Object to which the message applies.

### Remarks

When you select the message in the Editor's console, the `context` object to which the message applies is highlighted in the Hierarchy window. You can click the hyperlinks in the stack trace to go directly to the relevant lines of code in your code editor.

Additional Resources: [Debug.unityLogger](/engine/6000.0/script-reference/unityengine/debug/unitylogger.md), [ILogger](/engine/6000.0/script-reference/unityengine/ilogger.md), [Logger.LogException](/engine/6000.0/script-reference/unityengine/logger/logexception.md).

```csharp
using System;
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour
{
    void MyGameMethod()
    {
        try
        {
            // Do something that can throw an exception
        }
        catch (Exception e)
        {
            Debug.LogException(e, this);
        }
    }
}
```

Note that this pauses the editor when 'ErrorPause' is enabled.
