# needSwap

> If true, and if the texture is double buffered, a request is made to swap the buffers before the next update. Otherwise, the buffers will not be swapped.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool needSwap
```

### Remarks

Additional Resources: [CustomRenderTexture](/engine/6000.0/script-reference/unityengine/customrendertexture.md).
