# TextureAndColor

> Custom Render Texture is initialized by a Texture multiplied by a Color.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
TextureAndColor = 0
```

### Remarks

Additional Resources: [CustomRenderTexture](/engine/6000.0/script-reference/unityengine/customrendertexture.md).
