# CustomRenderTexture(int, int, RenderTextureFormat, RenderTextureReadWrite)

> Create a new Custom Render Texture.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public CustomRenderTexture(int width, int height, RenderTextureFormat format, RenderTextureReadWrite readWrite)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): **** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): **** (\[RenderTextureFormat]\(/engine/6000.0/script-reference/unityengine/rendertextureformat)): **** (\[RenderTextureReadWrite]\(/engine/6000.0/script-reference/unityengine/rendertexturereadwrite)):&#x20;
