# enabled

> Pauses culling group execution.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool enabled { get; set; }
```

### Remarks

No events will be sent when the culling group is disabled. No state is cleared when disabling the culling group thus when you re-enable it, it will send visibility events relative to the last frame it was active on.
