# IsRequestedMipmapLevelLoaded()

> Checks to see whether the mipmap level set by requestedMipmapLevel has finished loading.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool IsRequestedMipmapLevelLoaded()
```

### Returns

| Type                                                          | Description                                                                      |
| ------------------------------------------------------------- | -------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the mipmap level requested by requestedMipmapLevel has finished loading. |
