# body

> The first Rigidbody or ArticulationBody in the pair.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Component body { get; }
```

### Remarks

Use with the as keyword to determine the actual type of the component.

### Examples

```csharp
using UnityEngine;

public class Example
{
    public Rigidbody ExtractRigidbodyFromContactPairHeader(ContactPairHeader header)
    {
        return header.body as Rigidbody;
    }

    public ArticulationBody ExtractArticulationBodyFromContactPairHeader(ContactPairHeader header)
    {
        return header.body as ArticulationBody;
    }
}
```
