# useNormalAngle

> Sets the contact filter to filter the results by the collision's normal angle using ContactFilter2D.minNormalAngle and ContactFilter2D.maxNormalAngle.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool useNormalAngle
```
