# relativeForce

> The linear force, relative to the rigid-body coordinate system, applied each physics update.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 relativeForce { get; set; }
```

### Remarks

The force is specified in the local rigid-body coordinate frame i.e. dependent on the rigid-body rotation and is applied to the center-of-mass therefore no torque is generated.
