# targetAngularVelocity

> This is a Vector3. It defines the desired angular velocity that the joint should rotate into.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Vector3 targetAngularVelocity { get; set; }
```
